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Cinematic Dungeon Design #2: Speak Once.
I'm all for your BBEG monologues, okay? They're great, for certain campaigns. But if you want to create something memorable and terrifying, have your monster speak sparingly. You're going through a dungeon. As expected, you scrap with evil minions, barely dodge some traps, and step over so many unidentified bodies. But then you come to an ancient door. It's big. And it's been sealed for a while. Once you open it, you see a creature, waiting for you in the mist and silence. I
dankirshtein
4 days ago1 min read


Cinematic Dungeon Design #1: Monsters Fight the Light
While running dungeons for my players, I like to remind the party that they're trespassing. Because it's easy to forget, right? At the D&D table, we're all in our comfort zones, munching Cheetos and drawing mosaics on our pajama bottoms with the dusty orange residue. But to the goblins, the giant insects, or the incel ogre (who won't stop pushing his 'non-political' agenda on us), they're the ones coming into someone else's home uninvited. And in most dungeons, they're comin
dankirshtein
4 days ago1 min read
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